// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "SignificanceManager.h"

#include "LyraSignificanceManager.generated.h"

class UObject;

/**
 * Lyra 意义管理器类
 */
UCLASS()
class ULyraSignificanceManager : public USignificanceManager
{
	GENERATED_BODY()

};